AdsPlus is the open monetization platform for mobile apps — one SDK, premium bidding ad networks, funded cold-start campaigns, and on-time payouts with a low withdrawal threshold.
Android · iOS coming soon · Free to integrate · No card required
// Initialize once in Application.onCreate(). We handle the rest.
GADConfig config = new GADConfig.Builder("tp_abc1234567")
.packageId(getPackageName())
.build();
GameAdSDK.getInstance().initialize(this, config, callback);
✓ SDK ready · ad mediation initialized in 124msWhy AdsPlus
Every impression is auctioned in real time across a broad pool of premium ad networks. Real bidding competition keeps your eCPM high and fill rates stable worldwide.
We fund user-acquisition campaigns for your app's cold start — free ad placement that brings in your first users, so you get through launch without spending a cent of your own.
Earnings are tracked per app, per day, down to the cent. Monthly settlements arrive on time, and the withdrawal threshold is low — no waiting months to reach a payout floor.
One SDK for Android (iOS coming soon), initialized with a single call. Keys and placements are delivered from the server at runtime and ad pacing is managed for you — no ad-network accounts to manage, no rebuilds to rotate keys.
Integrate
Register, get a tenant ID, drop the SDK in. Ad credentials and placement IDs are delivered at runtime, ads are preloaded for you, and revenue is reported per app per day.
// Android
implementation 'com.gameadsdk:ads-sdk-android:1.0.13'// In Application.onCreate()
GADConfig config = new GADConfig.Builder("tp_abc1234567")
.packageId(getPackageName())
.build();
GameAdSDK.getInstance().initialize(this, config, callback);
// Later, anywhere — ads are preloaded for you
GameAdSDK.getInstance().showRewarded(activity, rewardedCallback);Payouts
Track earnings per app, per day in the console. Monthly settlements arrive on schedule, and the withdrawal threshold is low — request a payout as soon as revenue lands, not months later.